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	<title>Comments on: FirstPersonCamera3D updated to v1.9</title>
	<atom:link href="http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/</link>
	<description>Digital Media Development, Flash, Flex and AIR</description>
	<lastBuildDate>Tue, 16 Feb 2010 00:27:23 -0800</lastBuildDate>
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		<title>By: Bruno</title>
		<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/comment-page-1/#comment-86</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Sat, 26 Dec 2009 13:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reyco1.com/?p=121#comment-86</guid>
		<description>I found the solution:

I was initializing the class after mode was set... and of course the eventListeners didn´t have a stage reference yet..

Thanks again for sharing!
bruno</description>
		<content:encoded><![CDATA[<p>I found the solution:</p>
<p>I was initializing the class after mode was set&#8230; and of course the eventListeners didn´t have a stage reference yet..</p>
<p>Thanks again for sharing!<br />
bruno</p>
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	<item>
		<title>By: Bruno</title>
		<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/comment-page-1/#comment-84</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Sat, 26 Dec 2009 02:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reyco1.com/?p=121#comment-84</guid>
		<description>Hi!

first of all thanks for the class!!

but I´m receiving an error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
	at org.papervision3d.cameras::FirstPersonCamera3D/set mode()

it points to the stage reference. the error comes even after ADDED_TO_STAGE is dispatched in the document class...
Any Idea would be great!!
Thanks for the wonderful blog!
bruno</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>first of all thanks for the class!!</p>
<p>but I´m receiving an error:<br />
TypeError: Error #1009: Cannot access a property or method of a null object reference.<br />
	at org.papervision3d.cameras::FirstPersonCamera3D/set mode()</p>
<p>it points to the stage reference. the error comes even after ADDED_TO_STAGE is dispatched in the document class&#8230;<br />
Any Idea would be great!!<br />
Thanks for the wonderful blog!<br />
bruno</p>
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	<item>
		<title>By: Julius</title>
		<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/comment-page-1/#comment-78</link>
		<dc:creator>Julius</dc:creator>
		<pubDate>Thu, 22 Oct 2009 09:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reyco1.com/?p=121#comment-78</guid>
		<description>Hi,
I get a 1046 error:

1046: Type was not found or was not a compile-time constant: SoundTransform.

any idea?
Thanx,
J.</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I get a 1046 error:</p>
<p>1046: Type was not found or was not a compile-time constant: SoundTransform.</p>
<p>any idea?<br />
Thanx,<br />
J.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: craigie</title>
		<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/comment-page-1/#comment-72</link>
		<dc:creator>craigie</dc:creator>
		<pubDate>Thu, 27 Aug 2009 16:00:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reyco1.com/?p=121#comment-72</guid>
		<description>Great Class, thanks for sharing. Have you thought of making a variation where you can &#039;steer&#039; the camera,
so pressing left rotates the camera view anti-clockwise, and so on? Rather than the camera always looking at a fixed point?</description>
		<content:encoded><![CDATA[<p>Great Class, thanks for sharing. Have you thought of making a variation where you can &#8216;steer&#8217; the camera,<br />
so pressing left rotates the camera view anti-clockwise, and so on? Rather than the camera always looking at a fixed point?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nico</title>
		<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/comment-page-1/#comment-63</link>
		<dc:creator>Nico</dc:creator>
		<pubDate>Tue, 09 Jun 2009 15:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reyco1.com/?p=121#comment-63</guid>
		<description>So what should I change in the code to import a 3d room (lets say, from sketchup) and be able to move through it. 

Also, where do I use the code snippet of your &quot;General Setup&quot; because it doesn&#039;t recognize &quot;firstPersonCamera&quot;.</description>
		<content:encoded><![CDATA[<p>So what should I change in the code to import a 3d room (lets say, from sketchup) and be able to move through it. </p>
<p>Also, where do I use the code snippet of your &#8220;General Setup&#8221; because it doesn&#8217;t recognize &#8220;firstPersonCamera&#8221;.</p>
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	<item>
		<title>By: Andre</title>
		<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/comment-page-1/#comment-61</link>
		<dc:creator>Andre</dc:creator>
		<pubDate>Thu, 04 Jun 2009 16:38:27 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reyco1.com/?p=121#comment-61</guid>
		<description>Hey, thanks for the great Camera!
i was just wondering is it possible to include collision detection in papervision at all.
Lets say in our fps we&#039;re standing inside a room which is a cube.
trying to detect collision detection with hitTestObject, would not work since we&#039;re in the middle of the cube. We could go with a subcube inside that room, that serves as our walkable area... which seems to be only a good way for a very easy architecture. How would we however then adapt the movement of the camera when we hit a wall?
i just can&#039;t seem to figure it out myself.
Maybe someone has thought about this before?

thanks</description>
		<content:encoded><![CDATA[<p>Hey, thanks for the great Camera!<br />
i was just wondering is it possible to include collision detection in papervision at all.<br />
Lets say in our fps we&#8217;re standing inside a room which is a cube.<br />
trying to detect collision detection with hitTestObject, would not work since we&#8217;re in the middle of the cube. We could go with a subcube inside that room, that serves as our walkable area&#8230; which seems to be only a good way for a very easy architecture. How would we however then adapt the movement of the camera when we hit a wall?<br />
i just can&#8217;t seem to figure it out myself.<br />
Maybe someone has thought about this before?</p>
<p>thanks</p>
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	<item>
		<title>By: sugilie</title>
		<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/comment-page-1/#comment-34</link>
		<dc:creator>sugilie</dc:creator>
		<pubDate>Sun, 22 Mar 2009 14:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reyco1.com/?p=121#comment-34</guid>
		<description>Hi Rey, Thank you for your FirstPersonCamera3D. I have used it and it is nice &amp; really useful, 

but I have problem when I&#039;m going to load the swf that I created from using your class. What I wanted to do is to make a preloader for all my SWF.
Thanks</description>
		<content:encoded><![CDATA[<p>Hi Rey, Thank you for your FirstPersonCamera3D. I have used it and it is nice &amp; really useful, </p>
<p>but I have problem when I&#8217;m going to load the swf that I created from using your class. What I wanted to do is to make a preloader for all my SWF.<br />
Thanks</p>
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	<item>
		<title>By: viktor</title>
		<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/comment-page-1/#comment-32</link>
		<dc:creator>viktor</dc:creator>
		<pubDate>Fri, 13 Mar 2009 05:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reyco1.com/?p=121#comment-32</guid>
		<description>thx man! great work
i&#039;ll be waiting for de collision detection</description>
		<content:encoded><![CDATA[<p>thx man! great work<br />
i&#8217;ll be waiting for de collision detection</p>
]]></content:encoded>
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	<item>
		<title>By: Rex</title>
		<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/comment-page-1/#comment-25</link>
		<dc:creator>Rex</dc:creator>
		<pubDate>Fri, 20 Feb 2009 05:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reyco1.com/?p=121#comment-25</guid>
		<description>Awesome! Thank you. Saved me a ton of work. Camera controls have be a huge pain as of late and this solved my problems in 15 minutes.</description>
		<content:encoded><![CDATA[<p>Awesome! Thank you. Saved me a ton of work. Camera controls have be a huge pain as of late and this solved my problems in 15 minutes.</p>
]]></content:encoded>
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	<item>
		<title>By: Exploring a Papervision3D class - Sound3D &#124; Reyco1</title>
		<link>http://blog.reyco1.com/firstpersoncamera3d-updated-to-v19/comment-page-1/#comment-20</link>
		<dc:creator>Exploring a Papervision3D class - Sound3D &#124; Reyco1</dc:creator>
		<pubDate>Thu, 05 Feb 2009 03:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://blog.reyco1.com/?p=121#comment-20</guid>
		<description>[...] we jump into anything, check out the example below. It uses the FirstPersonCamera3D class so you can move around and get a sense of what the Sound3D class [...]</description>
		<content:encoded><![CDATA[<p>[...] we jump into anything, check out the example below. It uses the FirstPersonCamera3D class so you can move around and get a sense of what the Sound3D class [...]</p>
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