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	<title>Reyco1 &#187; as3</title>
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	<link>http://blog.reyco1.com</link>
	<description>Digital Media Development, Flash, Flex and AIR</description>
	<lastBuildDate>Fri, 03 Apr 2009 18:13:42 +0000</lastBuildDate>
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		<title>Box2Dwrapper &#8211; More Examples with Joints</title>
		<link>http://blog.reyco1.com/box2dwrapper-more-examples-with-joints/</link>
		<comments>http://blog.reyco1.com/box2dwrapper-more-examples-with-joints/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 13:25:00 +0000</pubDate>
		<dc:creator>Reynaldo</dc:creator>
				<category><![CDATA[Experiment]]></category>
		<category><![CDATA[Lab]]></category>
		<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://blog.reyco1.com/?p=208</guid>
		<description><![CDATA[Hi! Here are a few examples on how to set up joints using Box2Dwrapper. More to come! Remember, you can grab the wrapper source here : https://box2dwrapper.googlecode.com/svn/trunk I&#8217;ll be posting more complex examples soon so stay tuned Prismatic Joint Example package &#123; &#160; &#160; import Box2D.Common.Math.b2Vec2; &#160; &#160; &#160; &#160; import com.box2dwrapper.math.Vec; &#160; &#160; import [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Exploring a Papervision3D class &#8211; Sound3D</title>
		<link>http://blog.reyco1.com/exploring-a-papervision3d-class-sound3d/</link>
		<comments>http://blog.reyco1.com/exploring-a-papervision3d-class-sound3d/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 03:24:27 +0000</pubDate>
		<dc:creator>Reynaldo</dc:creator>
				<category><![CDATA[Lab]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[papervision3d]]></category>

		<guid isPermaLink="false">http://blog.reyco1.com/?p=146</guid>
		<description><![CDATA[So, this weekend I was working on a project; I use Flex Builder to code and as I was casting a class, I noticed &#8220;Sound3D&#8221; in the code completion and immediately got intrigued. I have heard of that class being buried deep in the Papervision packages before, but really didn&#8217;t pay much attention to it, [...]]]></description>
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		<slash:comments>6</slash:comments>
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		<title>Method of removing all event listeners</title>
		<link>http://blog.reyco1.com/method-of-removing-all-event-listeners/</link>
		<comments>http://blog.reyco1.com/method-of-removing-all-event-listeners/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 18:52:36 +0000</pubDate>
		<dc:creator>Reynaldo</dc:creator>
				<category><![CDATA[Lab]]></category>
		<category><![CDATA[as3]]></category>

		<guid isPermaLink="false">http://blog.reyco1.com/?p=139</guid>
		<description><![CDATA[So over the weekend I was talking to a buddy of mine in regards to different ways of removing event listeners from objects. The way that I usually do it is that everything that requires a listener is placed in a &#8220;addListeners&#8221; method and and its counter part is placed in a &#8220;removeListeners&#8221; method. That&#8217;s [...]]]></description>
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		<slash:comments>5</slash:comments>
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